How can i generate a terrain from discrete points
I wanna to generate the terrain by scripting. and the data source is not a hight map, but discrete points that generated by hard device GPS and saved in database, i have these points that with...
View ArticleWhat's the difference between print() and Debug.Log()
What's the difference between print() and Debug.Log() ?
View ArticleCan i Regenerate Terrain by assign terrain Data On GUI
hello, everyone. Can i Regenerate Terrain by assign terrain Data On GUI? First, i regenerate the terrain already in the scene by changing its heights. i.e by using the function SetHeights().And the...
View Articlehow to assign texture on the terrain at runtime
I wanna to change terrain's texture when i hit a GUI button.the code below seems to doesn't work at all.how can i make it work?ps:i have loaded 2 textures on the 'Paint Texture'. and i reference the...
View ArticleHow to create a Mini Map at runtime
hi, guys. I wanna to create a mini-map at runtime, and i have some points that represent the road, and when the character moves, it is reflected to the mini map, how can i realize it? using the GL...
View ArticleWhat's the difference between Normal and OnNormal in GUIStyle
Hello, everyone! I am confused about the difference between Normal and OnNormal and others like Hover and OnHover etc in GUIStyle, especially the OnNormal state, i do not know when i works. Just take...
View ArticleWhy my GL.Color doesn't work?
Hi, I wanna to draw a mini-map using the GL class, and first, i wanna to draw a semi-transparent background which is a quad and then draw some lines to represent the road in my scene.And i wanna to use...
View ArticleGUI.Window error. InvalidOperationException: Hashtable.Enumerator: snapshot...
I wanna to draw a menu. and here is the code, but i come across a problem when i hit Play,and i find the error is caused by this line of code below:GUI.Window(GlobalGUIWindowId._WND2_YXY..... ,and the...
View ArticleVery Very Big Terrain, how to show it?
Hello, everybody, i have a very very big terrain which is 5x5 Square Kilometers to show, and i set the terrain's resolution, width & length all to 1025 to adapt to the real world's terrain.I read...
View Articlehow to draw a laneway/tunnel dynamically and simulate bombed hole
hello, everyone! I wanna to draw a laneway/tunnel dynamically and then bomb it, and i also want to simulate the bomb effect, when the bomb explode, there should be a hole and some other shatters on the...
View ArticleHow to understand Mesh.GetTriangles
I have read the offical document, but i am not fully clear now! Can you explain this for me? Any answer will be appreciate, thanks a lot!
View ArticleHow to align texture when comes to a corner
I draw a rect tunnel using Mesh, It all works well. What is the problem is:How can i align its texture with the tunnel.For example, when the tunnel turns off, the texture i assigned does turn at all by...
View ArticleHow to confirm the vertex of a mesh that mouse in and change its texture
Hello, everyone. How to confirm the vertex of a mesh that mouse in and change its texture, i wanna to draw a hallway with mesh dynamicly and there will be some bombs in the hallway, when the bomb...
View ArticleGUI not work after building
hello, everyone! I create a 'menuframework ' using gui, it works well in debug mode,but after building it, the menuItem can not shown when i click popupMenu. here is the diagram: ![alt text][1] [1]:...
View ArticleHow to Control GUILayout.Window's Size
Hello,everyone. I wanna to draw a window with some other controls in it using GUILayout.Window, But i can not control the window's size, for it is a little small for my application after GUILayout...
View ArticleHow to input float in textfiled and and let the scrollbar change its value at...
Hello, everyone.I wanna to draw a Scrollbar and a textfield at the same time.And when the Scrollbar scroll, the textfield's value change with it, also, when the textfield's text changed, the Scrollbar...
View ArticleGUI Elements' message handlling
Hello, everyone! I wanna to handle the GUI Controls' messages .for example, textField's KeyDown message. How can i realize it? Thanks a lot!
View Articleterrain split
Hello,everyone. I have to generate a very big terrain at runtime, it is too big to show. i wanna to split it and dynamicly load it.I have no idea now. Thanks!
View ArticleModal Dialog
Hello, everyone! I wanna to write a function that show a dialog window, the only method i thought about is that defining a global boolean variable to record whether we are showing a gui, if so, i must...
View ArticleheightmapWidth and heightmapHeight always equal
heightmapWidth and heightmapHeight always equal, can't it not equal? i have a dem data which has 1013 columns and 980 rows, and i wanna to set terrain's resolution to 1013*980 so that 1 unit equals to...
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