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What's the difference between print() and Debug.Log()

What's the difference between print() and Debug.Log() ?

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Can i Regenerate Terrain by assign terrain Data On GUI

hello, everyone. Can i Regenerate Terrain by assign terrain Data On GUI? First, i regenerate the terrain already in the scene by changing its heights. i.e by using the function SetHeights().And the...

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how to assign texture on the terrain at runtime

I wanna to change terrain's texture when i hit a GUI button.the code below seems to doesn't work at all.how can i make it work?ps:i have loaded 2 textures on the 'Paint Texture'. and i reference the...

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How to create a Mini Map at runtime

hi, guys. I wanna to create a mini-map at runtime, and i have some points that represent the road, and when the character moves, it is reflected to the mini map, how can i realize it? using the GL...

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What's the difference between Normal and OnNormal in GUIStyle

Hello, everyone! I am confused about the difference between Normal and OnNormal and others like Hover and OnHover etc in GUIStyle, especially the OnNormal state, i do not know when i works. Just take...

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Why my GL.Color doesn't work?

Hi, I wanna to draw a mini-map using the GL class, and first, i wanna to draw a semi-transparent background which is a quad and then draw some lines to represent the road in my scene.And i wanna to use...

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GUI.Window error. InvalidOperationException: Hashtable.Enumerator: snapshot...

I wanna to draw a menu. and here is the code, but i come across a problem when i hit Play,and i find the error is caused by this line of code below:GUI.Window(GlobalGUIWindowId._WND2_YXY..... ,and the...

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Very Very Big Terrain, how to show it?

Hello, everybody, i have a very very big terrain which is 5x5 Square Kilometers to show, and i set the terrain's resolution, width & length all to 1025 to adapt to the real world's terrain.I read...

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how to draw a laneway/tunnel dynamically and simulate bombed hole

hello, everyone! I wanna to draw a laneway/tunnel dynamically and then bomb it, and i also want to simulate the bomb effect, when the bomb explode, there should be a hole and some other shatters on the...

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How to understand Mesh.GetTriangles

I have read the offical document, but i am not fully clear now! Can you explain this for me? Any answer will be appreciate, thanks a lot!

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How to align texture when comes to a corner

I draw a rect tunnel using Mesh, It all works well. What is the problem is:How can i align its texture with the tunnel.For example, when the tunnel turns off, the texture i assigned does turn at all by...

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How to confirm the vertex of a mesh that mouse in and change its texture

Hello, everyone. How to confirm the vertex of a mesh that mouse in and change its texture, i wanna to draw a hallway with mesh dynamicly and there will be some bombs in the hallway, when the bomb...

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GUI not work after building

hello, everyone! I create a 'menuframework ' using gui, it works well in debug mode,but after building it, the menuItem can not shown when i click popupMenu. here is the diagram: ![alt text][1] [1]:...

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How to Control GUILayout.Window's Size

Hello,everyone. I wanna to draw a window with some other controls in it using GUILayout.Window, But i can not control the window's size, for it is a little small for my application after GUILayout...

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How to input float in textfiled and and let the scrollbar change its value at...

Hello, everyone.I wanna to draw a Scrollbar and a textfield at the same time.And when the Scrollbar scroll, the textfield's value change with it, also, when the textfield's text changed, the Scrollbar...

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GUI Elements' message handlling

Hello, everyone! I wanna to handle the GUI Controls' messages .for example, textField's KeyDown message. How can i realize it? Thanks a lot!

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terrain split

Hello,everyone. I have to generate a very big terrain at runtime, it is too big to show. i wanna to split it and dynamicly load it.I have no idea now. Thanks!

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Modal Dialog

Hello, everyone! I wanna to write a function that show a dialog window, the only method i thought about is that defining a global boolean variable to record whether we are showing a gui, if so, i must...

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heightmapWidth and heightmapHeight always equal

heightmapWidth and heightmapHeight always equal, can't it not equal? i have a dem data which has 1013 columns and 980 rows, and i wanna to set terrain's resolution to 1013*980 so that 1 unit equals to...

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Animation state Synchronization in Multiplayer

hello,everyone! I am a newbie in network programming, i have learned some basic usage of network by watching M2H tutorial,such as *NetworkView,RPC* etc. Now i can synchronize the transform, script and...

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How to save terrain data generated at runtime permanently

Hello everyone. I generate a lot of terrain at runtime from DEM, and i wanna to save them permanently, how can i realize it? Use AssetBundle or ?

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Shader Blending OneMinusSrcColor etc

Hi, I am newbie in shader, and now i am learning it.I am learning the basic syntax now, and stuck in Shader Blending, i am not clear about the official document's description:...

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keystone correction/Image Effect

Hi, I want to do some keystone correction with my whole game scene,it seems that using the Image Effect (Shader) can do this.I have learned the shader basics, and know a little about the render...

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what's the range of position's element's range after multiply UNITY_MATRIX_MVP

Hi, What's the range of the vertex position in shader after multiplying the UNITY_MATRIX_MVP I want to do some geometry operations on each vertex.And are there any good ways in debugging shader?...

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projection matrix

Hi, I want to customize camera's projectionMatrix, but i do not familiar with its operation, i just know the matrix's basic linear operations, but confused about its geometric significance, for...

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synchronization between clusters

Hi, i have a 360 degree multi-projector system. There are 8 projectors connected with 8 computers respectively within the local area network(the speed can reach kilomega).I want to sync between 8...

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How can i sync between computers

I have a 360 degree system which composed by 8 slaves and 1 server. I want to sync between using RPC, i tried like this: void Update() { if (Network.isServer){ networkView.RPC("SendSyncPos",...

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Do i need recalculate uv coordinate after modifying mesh vertices

Hi, Do i need recalculate uv coordinate after modifying mesh vertices, i want to adjust the image's shape by modifying the mapped mesh's vertices, do i need recalculating the mesh's uv? Thanks.

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How to synchronize animation in Unity4.x

Hi, I want to synchronize animations with networkView, i am now synchronizing the animator state using networkView.PRC function, below is the example code: [RPC] void PlayAnimation(bool play, float tm)...

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Performance between Assigned Transform and Transform.Find("Path/Target")...

Performance between *Assigned Transform* and *Transform.Find("Path/Target")* using absolute path? Which one of them is more efficient? Example code: public class TestA : MonoBehaviour { //Transform's...

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