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Animation state Synchronization in Multiplayer

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hello,everyone! I am a newbie in network programming, i have learned some basic usage of network by watching M2H tutorial,such as *NetworkView,RPC* etc. Now i can synchronize the transform, script and rigidbody,the official document says that Unity can also synchronize animation (***This is the offical document says:Animation serializes each running animation state, that is time, weight, speed and enabled.***). But i do not know how to synchronize it now. Of course,i know i can send a message to all clients to play a specific animation,but if one of the clients blocked sunddenly,and its animation lags behind.How can i make it catch up the other ones as quickly as possible? Any answer will be appreciated, thanks in advance!

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