How to understand Mesh.GetTriangles
I have read the offical document, but i am not fully clear now! Can you explain this for me? Any answer will be appreciate, thanks a lot!
View ArticleHow to align texture when comes to a corner
I draw a rect tunnel using Mesh, It all works well. What is the problem is:How can i align its texture with the tunnel.For example, when the tunnel turns off, the texture i assigned does turn at all by...
View ArticleHow to confirm the vertex of a mesh that mouse in and change its texture
Hello, everyone. How to confirm the vertex of a mesh that mouse in and change its texture, i wanna to draw a hallway with mesh dynamicly and there will be some bombs in the hallway, when the bomb...
View ArticleGUI not work after building
hello, everyone! I create a 'menuframework ' using gui, it works well in debug mode,but after building it, the menuItem can not shown when i click popupMenu. here is the diagram: ![alt text][1] [1]:...
View ArticleHow to Control GUILayout.Window's Size
Hello,everyone. I wanna to draw a window with some other controls in it using GUILayout.Window, But i can not control the window's size, for it is a little small for my application after GUILayout...
View ArticleHow to input float in textfiled and and let the scrollbar change its value at...
Hello, everyone.I wanna to draw a Scrollbar and a textfield at the same time.And when the Scrollbar scroll, the textfield's value change with it, also, when the textfield's text changed, the Scrollbar...
View ArticleGUI Elements' message handlling
Hello, everyone! I wanna to handle the GUI Controls' messages .for example, textField's KeyDown message. How can i realize it? Thanks a lot!
View Articleterrain split
Hello,everyone. I have to generate a very big terrain at runtime, it is too big to show. i wanna to split it and dynamicly load it.I have no idea now. Thanks!
View ArticleModal Dialog
Hello, everyone! I wanna to write a function that show a dialog window, the only method i thought about is that defining a global boolean variable to record whether we are showing a gui, if so, i must...
View ArticleheightmapWidth and heightmapHeight always equal
heightmapWidth and heightmapHeight always equal, can't it not equal? i have a dem data which has 1013 columns and 980 rows, and i wanna to set terrain's resolution to 1013*980 so that 1 unit equals to...
View ArticleAnimation state Synchronization in Multiplayer
hello,everyone! I am a newbie in network programming, i have learned some basic usage of network by watching M2H tutorial,such as *NetworkView,RPC* etc. Now i can synchronize the transform, script and...
View ArticleHow to save terrain data generated at runtime permanently
Hello everyone. I generate a lot of terrain at runtime from DEM, and i wanna to save them permanently, how can i realize it? Use AssetBundle or ?
View ArticleShader Blending OneMinusSrcColor etc
Hi, I am newbie in shader, and now i am learning it.I am learning the basic syntax now, and stuck in Shader Blending, i am not clear about the official document's description:...
View Articlekeystone correction/Image Effect
Hi, I want to do some keystone correction with my whole game scene,it seems that using the Image Effect (Shader) can do this.I have learned the shader basics, and know a little about the render...
View Articlewhat's the range of position's element's range after multiply UNITY_MATRIX_MVP
Hi, What's the range of the vertex position in shader after multiplying the UNITY_MATRIX_MVP I want to do some geometry operations on each vertex.And are there any good ways in debugging shader?...
View Articleprojection matrix
Hi, I want to customize camera's projectionMatrix, but i do not familiar with its operation, i just know the matrix's basic linear operations, but confused about its geometric significance, for...
View Articlesynchronization between clusters
Hi, i have a 360 degree multi-projector system. There are 8 projectors connected with 8 computers respectively within the local area network(the speed can reach kilomega).I want to sync between 8...
View ArticleHow can i sync between computers
I have a 360 degree system which composed by 8 slaves and 1 server. I want to sync between using RPC, i tried like this: void Update() { if (Network.isServer){ networkView.RPC("SendSyncPos",...
View ArticleDo i need recalculate uv coordinate after modifying mesh vertices
Hi, Do i need recalculate uv coordinate after modifying mesh vertices, i want to adjust the image's shape by modifying the mapped mesh's vertices, do i need recalculating the mesh's uv? Thanks.
View ArticleHow to synchronize animation in Unity4.x
Hi, I want to synchronize animations with networkView, i am now synchronizing the animator state using networkView.PRC function, below is the example code: [RPC] void PlayAnimation(bool play, float tm)...
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