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How to synchronize animation in Unity4.x

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Hi, I want to synchronize animations with networkView, i am now synchronizing the animator state using networkView.PRC function, below is the example code: [RPC] void PlayAnimation(bool play, float tm) { _animator.SetBool("Play", play); } void Update () { if(Input.GetKeyDown(KeyCode.F)) { networkView.RPC("EnableAnimation", RPCMode.AllBuffered, false); } if(Input.GetKeyDown(KeyCode.G)) { networkView.RPC ("EnableAnimation", RPCMode.AllBuffered, true); } } But, there is a problem, if one of the clients is block by some reason or slowed down by any reason,the client can not be synchronized. Monitior the animation state and sync it? but i can not find related filed or parameters in unity4' Mechanism, if using legacy animation system, can i synchronize ***AnimationState.time*** in ***Update*** function? If using Mechanism, how can i synchronize it? Any answer will be appreciate,thanks in advance.

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